#MIT Reality Hack 2024
Quinn Henthorne, Y. Jenny Wang, Stanton Nash, Emerson Segura
Visual Designer & UX Reseacher
Figma, Unity, Blender, Spline, Miro
Block Party is our submission developed over the course of 3 days during MIT Reality Hack 2024. Though in a short amount of time, I was able to support the team's engineers with supporting visual design work and UX research.
Best of Hardware Track
Augmented Productivity Track
VR often makes people feel disconnected from others and their surroundings. How can we reconnect the digital and physical worlds?
How can we facilitate a shared & equally enriching experience for a person in VR and a person outside VR?
I led the group's rapid brainstorming session with Miro. During, I had all team members rapidly write as many ideas as possible on post-it notes for 5 minutes. Then, all the ideas were shared before another round of brainstorming.
In the final activity, each teammate created one project pitch by combining & remixing the initial ideas. Each idea was then presented to the group with pros and cons. We all discussed and voted on the pitches to determine our main concept.
Ideating together allowed everyone to align to a common goal as well as gain vested interest in the one concept. Since everyone felt included in the idea's conception, the entire team was invested from the start.
A paper prototype was created and play-tested before 3D printing the blocks. This allowed us to check dimensions, shape, size, and overall aesthetics before committing to a final design.
3D Model Assets in Spline (Made in Blender)
My experience has enlightened me in more ways than one. In such a short amount of time, my team was able to do so much. Some key lessons I learned include: